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homecrate grain — Granular Reverb / Delay

homecrate grain is a granular texture machine in a single AUv3 effect plugin. It listens to whatever you play through it, keeps the last eight seconds in a rolling capture buffer, and continuously re-plays tiny slices of that buffer — grains — as a cloud behind your instrument. You can let the buffer roll (LIVE), grab a moment and loop it (CATCH), FREEZE everything into an infinite hold, or pin an audio file as the grain source. Around the granular core sit a routable stereo delay, a modulated reverb, a keybed-quantized six-band resonator, a lo-fi WASH degrade stage, and a GLUE bus — all pre-wired so shoegaze beds, ambient swells, and broken-radio textures come out of one plugin.

The design goal is playability: your dry signal passes through untouched while the texture blooms behind it, so you can keep performing over the cloud you just made.


🟢 New to granular effects? Skip to Quick Start. At default settings the plugin is a clean passthrough — every effect level starts at zero, so nothing happens until you raise a knob. Raise MIX on the GRAIN tab and you will hear it immediately.

🔵 Coming from a granular pedal or Eurorack? The buffer is always listening — there is no record-arm. CATCH latches the last N seconds as a micro-loop, FREEZE halts the buffer where it is, SCAN sets how the frozen playhead moves (0 = still-point drone, negative = reverse), and CLOCK is a coupled repitch-and-degrade divider. The chassis keybed is global: it quantizes grain pitches, tunes the resonator, and snaps MIDI input into key.


Quick Start

  1. Load homecrate grain as an AUv3 effect on any track — it appears in the Plugin Browser as homecrate: hc_grain under Effects
  2. Play something. The LCD at the top shows the waveform rolling through the capture buffer
  3. On the GRAIN tab, raise MIX to about 0.5 — a cloud of grains fades in behind your playing
  4. Turn SIZE and DENSITY to taste: big sparse grains smear, small dense grains shimmer
  5. Open the SPACE tab and raise WET to about 0.4 to put the cloud in a hall
  6. Now hold a chord and tap FREEZE in the header. The buffer stops — the chord hangs forever while you play over it. Tap FREEZE again to release
  7. Or try a preset: PRESETS → Shoegaze → Washed Out is the sound of the plugin in one tap

That’s the core loop: play, capture, freeze, play over it. Everything else is refinement.


Loading homecrate grain in Homecrate

See Loading & Removing Plugins for the general steps. homecrate grain appears under the Effects tab of the Plugin Browser as homecrate: hc_grain. A second entry, homecrate: hc_grain (MIDI), is the same plugin registered as a MIDI-capable effect — load that one when you want to drive it from a MIDI track (see MIDI — playing the buffer).

It is one of homecrate’s own plugins, so it is already installed — nothing to buy, download, or authorize, and it is not behind the Pro plugin gate that applies to third-party AUv3s. (Some features inside the editor are Pro — see Pro vs Free.)

Where to put it: anywhere you want texture. On a guitar or synth track it goes after drive/amp plugins so the grains capture the finished tone. It is equally at home on a vocal, a piano, or a whole drum bus. The plugin adds no latency.

At default settings it is a clean passthrough — inserting it changes nothing until you raise an effect level. That also means an old project that loads the plugin fresh sounds exactly as it did.


The Interface

Full homecrate grain faceplate — dark chassis, header with FREEZE latch, master strip, LCD scope, keybed, CAPTURE panel, GRAIN tab open

The faceplate scrolls vertically. Top to bottom:

AreaWhat lives there
Headerhomecrate GRAIN branding, the PRESETS menu, SAVE, and the FREEZE latch
Master stripIN, DRIVE, DRY, OUT knobs, plus the loop-file LOAD / RELOAD / EJECT buttons
LCDThe live scope: buffer waveform, grain activity, playheads, and status badges
KeybedThe GLOBAL KEY — twelve toggleable pitch classes that tune the whole plugin
CAPTURELIVE/CATCH mode, the CATCH pad, loop length/sync, OVERDUB, FADE, SOURCE
FX tabsFive pages: GRAIN, ECHO, SPACE, RESO, WASH

The five tabs are pages of the same plugin — switching tabs never changes your sound, only what you are looking at. All five stay loaded and processing at all times.

Every knob double-taps back to its default. If you have chased yourself into a corner, double-tap.

If Homecrate Pro is not active, a Pro banner sits above the header. The plugin still works — see Pro vs Free for exactly what is gated.


The LCD

LCD close-up — mirrored waveform, grain dots scattered across it, write head line, loop region highlight, LATCHED badge

The scope at the top is a live view into the capture buffer, updating in real time while the editor is open:

  • Waveform — the mirrored envelope of the last eight seconds of audio. In LIVE mode it rolls continuously, newest audio at the right edge.
  • Grain dots — every sounding grain is a dot: horizontal position = where in the buffer it is reading, vertical position = its stereo pan, brightness = its loudness, and color shifts with its pitch offset. A dense shimmer patch looks like a snowstorm; a sparse reverse patch looks like fireflies drifting left.
  • Head lines — the write head (where new audio is landing) and, when frozen or latched, the play head scanning the held region.
  • Loop region — in CATCH mode the latched region is highlighted and the rest of the buffer dims.
  • Badges — the current capture state, top corner:
BadgeMeaning
LIVEThe buffer is rolling; grains read from just behind now
ARMEDCATCH mode is selected but no moment has been latched yet
LATCHEDA micro-loop is caught and playing
FREEZEThe buffer is halted — an infinite hold
OVERDUBNew audio is being layered into the caught loop

The LCD is a diagnostic as much as decoration: if you hear nothing, look at it. No waveform = nothing is reaching the capture buffer (check IN and your track’s input). Waveform but no dots = MIX is down or DENSITY is very low.


The Keybed — GLOBAL KEY

The twelve-key keybed under the LCD, C major keys lit

The twelve keys under the LCD are the plugin’s global key. Tap keys to toggle them. Enabled keys (lit) are the pitches the plugin is allowed to use, in three places at once:

  1. Grain pitch quantize — with QUANT on (GRAIN tab), every grain’s pitch offset snaps so the cloud lands in key
  2. The resonator — the six RESO bands only tune to enabled pitch classes
  3. MIDI input — notes you play in the MIDI modes are snapped up into the key

Default is C major. Set it to your song’s key once and every pitched feature of the plugin agrees with the track. At least one key always stays enabled.


CAPTURE — the buffer and the micro-looper

CAPTURE panel — LIVE/CATCH rocker, CATCH pad, KEYS button, LENGTH knob, SYNC, DIV, SOURCE, OVERDUB, FADE

ControlRangeDefaultWhat it does
LIVE / CATCHrockerLIVEThe two capture models — see below
CATCHmomentary padIn CATCH mode: latch the last LENGTH seconds as a loop. Tap again to release
KEYSbuttonOpens the on-screen keyboard for the MIDI modes
LENGTH0.25–5 s2 sHow much audio a catch grabs, when SYNC is off
SYNCon / offoffBeat-quantize the catch length to the project tempo
DIV1/2, 1, 2, 4, 8 beats2The catch length when SYNC is on
SOURCEINPUT / IN+FX / FXINPUTWhat the buffer hears — see below
OVERDUB 🔒on / offoffLayer new playing into the caught loop (Pro)
FADE0.0–1.00.00How fast overdubbed layers decay each pass
FREEZElatch (in the header)offHalt the buffer wherever it is

LIVE mode

The buffer rolls continuously and grains read from just behind “now.” This is the ambient-pad, shimmer-behind-the-instrument model: the cloud always reflects what you played a moment ago. FREEZE at any time turns the trailing eight seconds into an infinite hold.

CATCH mode — the micro-looper

Tap CATCH and the plugin latches the audio you already played — the last LENGTH seconds — as a loop. There is no record-arm and no waiting: the buffer was already listening, so the moment you liked is already in there. The badge flips to LATCHED, the LCD highlights the region, and the grains now read from the caught loop.

  • SCAN (GRAIN tab) sets how the latched playhead moves: 1 = natural replay, 0 = a frozen still-point drone, negative = reverse.
  • SYNC + DIV make the catch length musical — catch exactly 2 beats and the loop locks to your groove.
  • Tap CATCH again to release back to the rolling buffer.

OVERDUB and FADE — the moment stack 🔒

With OVERDUB on (Pro), playing while a loop is latched layers your new audio into the loop. FADE controls what happens to old layers each pass: at 0 they stack forever; raised, each pass decays — which turns the looper into a long, evolving delay. Building a bed layer by layer and letting it slowly dissolve is one of the signature sounds of the plugin.

RELOAD (master strip) restores the loop to its pristine state — the catch as it was before any overdubs.

SOURCE — what the buffer hears

SettingThe buffer captures
INPUT (default)Your dry playing only — the cloud stays a reflection of the instrument
IN+FXPlaying plus the plugin’s own effects — the texture starts feeding on itself
FXOnly the effects — the input merely excites a self-sustaining system

FX is the drone machine: with delay routed back and grain feedback up, the plugin becomes an instrument of its own that your playing only stirs.

FREEZE

FREEZE (header latch) halts the capture buffer wherever it is — in either mode. What is held, holds forever; what the delay and reverb were doing keeps running and decays naturally over the hold. Freeze is also available from MIDI (CC 25 by default) so a foot controller can hold a pad hands-free.


The Master Strip and Loop Files

Master strip — IN, DRIVE, DRY, OUT knobs and the loop LOAD/RELOAD/EJECT buttons

ControlRangeDefaultWhat it does
IN0.0–4.0×1.00Level into the plugin (and into the capture buffer)
DRIVE0.0–1.00.00Saturation on the input, before the capture tap — grains inherit the grit
DRY0.0–1.01.00Your dry signal’s level at the final output
OUT0.0–4.0×1.00Final level after everything

DRY is the wash-out fader. It only touches the dry signal at the very end — the capture buffer and every effect stay fully fed. Pull it to 0 and the plugin outputs pure texture: the instrument disappears and only the cloud remains. Ride it with an expression pedal (CC 115) to melt in and out of the wash mid-song.

Loop files

The three small buttons beside OUT manage file-backed loops:

  • LOAD opens the file picker and pins an audio file as the grain source — the file becomes the frozen buffer, and the grains granulate it instead of your live input. Load a vocal phrase, a field recording, a drone — anything.
  • RELOAD restores the pristine file over anything overdubs have done to it.
  • EJECT releases the file and returns to normal capture.

While a file is pinned the FREEZE latch locks (the file is the frozen source — eject is the way out). Imported files are copied into the shared HomecrateSamples/GrainLoops library.

Caught moments are saved with your project. If you save a project while a loop is latched, the captured audio is written out automatically and restored — latched, frozen state and all — when the project reopens.


GRAIN — the granular voice

GRAIN tab — hero row of MIX/SIZE/DENSITY/PITCH, TEXTURE group, PLAY group, LFO group

The main tab. Four oversized knobs are the voice; the captioned groups below refine it.

KnobRangeDefaultWhat it does
MIX0.0–1.00.00Grain cloud level. The master gate for the whole granular section
SIZE20–500 ms120 msLength of each grain. Short = grit and shimmer, long = smearing pads
DENSITY2–80 /s18 /sHow many grains spawn per second
PITCH±24 st0Pitch offset applied to every grain

TEXTURE

ControlRangeDefaultWhat it does
SPRAY0.0–1.00.25How far back into the buffer grains scatter. 0 = tight echo of “now”, 1 = anywhere in eight seconds
RANDOM0.0–1.00.00Random per-grain pitch variation
REVERSE0.0–1.00.00Probability that a grain plays backwards
SPREAD0.0–1.00.60Stereo width of the cloud
TONE0.0–1.00.50Cloud tone: left of center darkens, right of center thins. Applied before the sends, so echoes and reverb inherit it
FEEDBK0.0–0.90.00Grain output fed back into the capture buffer — clouds that re-granulate themselves
SCAN−2.0–+2.01.00Playhead speed through frozen/latched audio: 0 = still-point, negative = reverse
QUANTon / offoffSnap grain pitches to musical intervals, filtered through the global keybed
SHAPEHann / Tri / Decay / SwellHannThe grain envelope: smooth, pointed, plucky attack, or reversed swell
CLOCKFULL / −5TH / −OCT / −2OCTFULLDrops the whole engine’s playback rate — everything repitches down and degrades as it slows. The lo-fi sludge control

PITCH + QUANT is the shimmer machine. PITCH +12 with QUANT on gives the classic octave-shimmer cloud; add RANDOM ~0.4 and the quantizer scatters grains across musical intervals instead of one fixed shift.

FEEDBK deserves respect. Above ~0.5 with SPRAY up, the cloud starts feeding on itself and drifts toward self-sustaining drone. It is bounded — it saturates musically rather than blowing up — but it will happily run away from you slowly.

PLAY — MIDI response and touch dynamics

ControlRangeDefaultWhat it does
MIDI MODEOFF / PLAY / ROOTOFFSee MIDI — playing the buffer
ROOT0–12760 (C4)The reference note MIDI pitches are measured against
ATTACK1–2000 ms5 msPer-note fade-in in PLAY mode
DECAY5–5000 ms250 msPer-note ring-out in PLAY mode — released notes keep sounding grains as they fade
CROSS TARGETOFF / DENS / PITCH / SIZE / SPRAYOFFWhich grain parameter follows your playing dynamics
CROSS AMOUNT0.0–1.00.50How strongly it follows

CROSS ties the cloud to how hard you play: an envelope follower on your input pushes the chosen parameter. CROSS → DENSITY means digging in scatters a denser swarm; CROSS → PITCH makes accents bloom upward. It is applied per-grain at spawn time, so it never zippers.

LFO

A dedicated grain LFO, applied to each grain as it spawns (so moving targets never glitch grains already sounding):

ControlOptions
TARGETOFF / SIZE / DENS / SPRAY / PITCH / SPREAD / SCAN / TONE
WAVESINE / TRI / SAW+ / SAW− / SQR / S&H
RATE0.05–8 Hz, or tempo-synced (SYNC + DIV, 1/4 through 1/8T)
DEPTH0.0–1.0 — the on/off gate; 0 = LFO off

LFO → SCAN on a frozen buffer slowly sweeps the playhead back and forth through the held moment — one of the best set-and-forget ambient movements in the plugin. LFO → PITCH lands before the quantizer, so with QUANT on a pitch LFO steps through intervals in key instead of sliding.


ECHO — the delay

ECHO tab — TIME/FEEDBACK/TONE/LEVEL knobs, SYNC/DIV/PONG/TAPE/DUCK row, SEND and ROUTE menus, RUNAWAY cap

The same stereo delay voice as homecrate vocal and homecrate amp — but here it is wired as a send/return with routing, which makes it a texture tool rather than just an echo.

ControlRangeDefaultWhat it does
TIME20–2000 ms350 msDelay time when SYNC is off
FEEDBACK0.0–1.00.35Repeats
TONE0.0–1.00.70Damping inside the loop — repeats get progressively darker
LEVEL0.0–1.00.00Wet return level. The gate for the whole delay section
SYNC / DIV1/4 … 1/8Toff / 1/8Tempo-sync
PONGon / offoffRepeats alternate left/right
TAPEon / offoffWobble + pitch-bending time changes
DUCKon / offoffRepeats pull back while you play, bloom in the gaps
SENDINPUT / GRAINS / IN+GRNINPUTWhat feeds the delay line
ROUTEOUT / VERB / RING / WASHOUTWhere the wet return goes
RUNAWAYmomentaryHold to push feedback into saturated self-oscillation

SEND decides what echoes: your dry playing, the grain cloud, or both. Grains are sent at full strength even if MIX is at zero — so you can build a delay-only granular texture where the cloud is heard exclusively through its echoes.

ROUTE is where it gets interesting:

RouteWhat happens
OUTClean echoes over the texture — the normal delay
VERBEchoes bloom only inside the reverb tail — nothing repeats dry. Lush and distant
RINGEchoes are fed back into the capture buffer — they re-emerge as grains. The regeneration loop: swells that feed themselves
WASHEchoes join the wet bed before the WASH stage, so they share its degradation

RUNAWAY is a performance control: hold it and the feedback climbs past unity into a howling, saturated bloom; release and it decays naturally. It responds to MIDI CC 27 by default, and it is a prime candidate for an automation lane.


SPACE — the reverb

SPACE tab — WET, DECAY, SIZE, PREDLY, TONE, DRYFEED knobs

A modulated, plate-style reverb — the tail never sits perfectly still, which keeps long decays smooth instead of metallic.

KnobRangeDefaultWhat it does
WET0.0–1.00.00Reverb return level. The gate for the section
DECAY0.0–1.00.50Tail length, room to endless wash
SIZE0.5–2.01.00The size of the space
PREDLY0–100 ms10 msGap before the reverb starts
TONE0.0–1.00.70Tail brightness
DRYFEED0.0–1.00.00Sends your dry signal into the reverb

By default the reverb hears only the wet bed — grains and routed echoes — so the space belongs to the texture while your instrument stays dry and present. DRYFEED changes that: raise it and the reverb becomes a normal send reverb for your playing too. With everything else at zero, DRYFEED + WET is simply a nice reverb pedal.


RESO — the quantized resonator

RESO tab — MIX/Q/ROTATE/SPREAD/MORPH knobs, LFO row, BANDS pips, SEND menu, ROOT knob

Six resonant bands that ring sympathetically with whatever passes through them — like a set of tuned strings humming along. The twist: the bands only tune to pitches enabled on the global keybed, so the ringing is always in key.

ControlRangeDefaultWhat it does
MIX0.0–1.00.00Resonator return level. The gate for the section
Q0.0–1.00.50How sharply the bands ring — high Q is long, pitched sustain
ROTATE0.0–1.00.00Spins the six bands through the enabled pitches — chord motion on a knob
SPREAD0.0–1.00.00Fans the bands out across octaves
MORPH0.0–1.00.30How smoothly the bands glide when their targets move
ROOTMIDI 24–7240 (E2)The bottom of the chord
BANDS6 pipsall onEnable/disable individual bands — thin the chord without touching the keys
SENDINPUT / GRAINS / IN+GRNIN+GRNWhat excites the resonator
LFOROTATE / SPREAD / Q / MORPH / MIX / ROOToffA second, dedicated LFO with the same wave/rate/sync controls as the grain LFO

ROTATE is automatable and continuous — but its landing points are quantized to the keybed, and MORPH glides the travel. A slow LFO → ROTATE turns the resonator into gentle, endless chord movement over a frozen bed. High Q with a sparse keybed (root + fifth only) is a drone in itself.


WASH — degrade and glue

WASH tab — WASH and WARBLE knobs, MODE menu, GLUE knob

The final color stage, applied to the whole wet bed (grains + echoes + reverb + resonator) — never to your dry signal.

ControlRangeDefaultWhat it does
WASH 🔒0.0–1.00.00Degrade amount — crush, noise, and bandwidth loss in one macro (Pro)
WARBLE 🔒0.0–1.00.00Slow pitch instability, tape-flutter style (Pro)
MODETAPE / AM / BROKENTAPEThe character of the degradation: worn tape, AM radio, failing hardware
GLUE0.0–1.00.00Soft saturation-compression across the wet bed — melts the layers into one sound

GLUE is free and worth using on almost every patch. Grain clouds, echoes, and reverb tails are separate layers; GLUE around 0.2–0.35 fuses them into a single wall in the way shoegaze records are a wall.

WASH + MODE is the “found recording” treatment: the whole texture behind you sounds like it is playing off a dying cassette (TAPE), coming through a distant station (AM), or disintegrating (BROKEN). WASH and WARBLE are Pro; MODE stays visible so you can hear what you are missing — the tab shows lock icons and an upgrade link when Pro is not active.


MIDI — playing the buffer

homecrate grain responds to MIDI two ways: notes play the buffer, CCs turn the knobs.

To send it MIDI in Homecrate, load the homecrate: hc_grain (MIDI) registration on a MIDI track’s instrument slot or route a MIDI track to it — see MIDI in the Studio. The KEYS button (CAPTURE panel) also opens an on-screen keyboard: one octave, octave up/down, draggable, with a LATCH toggle so held drones survive closing the popup.

Note modes (MIDI MODE, GRAIN tab)

  • PLAY — the buffer becomes a melodic instrument. Held notes gate the cloud open and pitch every grain to the note (relative to ROOT), with per-note ATTACK and DECAY envelopes. Catch a chord, set SCAN to 0, and play the frozen moment like a glass keyboard.
  • ROOT — the last note played re-roots the entire cloud, latching until the next note. The texture keeps flowing continuously; your keyboard just decides what key it flows in. Best for basslines re-pitching a drone.

In both modes, incoming notes are snapped up into the global keybed, so a wrong note lands somewhere right.

Control changes

Three momentary controls have user-assignable CC numbers (set them from a MIDI controller’s learn flow or automation):

FunctionDefault CC
CATCH24
FREEZE25
RUNAWAY27

A fixed CC map covers the rest — highlights:

CCControlsCCControls
1 (Mod Wheel)Spray102Delay Level
7 (Volume)Output Gain103Delay Feedback
11 (Expression)Grain Mix104Delay Time
20Grain Size106Reverb Decay
21Grain Density110Loop Fade
22Grain Pitch111Clock
23Pitch Random113Cross Amount
26Reverse115Dry Level (expression-pedal wash-out)
28Scan116Grain Tone
29Grain Feedback117–119Resonator Mix / Q / Rotate
85 / 86 / 87Drive / Glue / Wash91Reverb Wet

CC changes are captured even with the editor closed, and they save with the project.


Presets

PRESETS menu open — Shoegaze / Ambient / Broken / Motion submenus, user presets below

The PRESETS menu (header) holds the factory catalog, grouped by character, with your saved presets below it. Every factory preset is a full composition — grains, routing, space, and color together, never a single effect. Loading one sets every parameter, so a stuck latch or leftover setting never bleeds through.

CategoryPresetThe sound
ShoegazeWashed Out 🆓The starting point: wide grain bed, dark echoes, big tail, glue
ShoegazeShimmer Cathedral 🆓Octave-quantized shimmer swarm; echoes bloom only inside the reverb
ShoegazeUndertowOctave-down sludge — everything slowed and darkened, reverse grains crawling underneath
AmbientFrozen Choir 🆓Slow still-point cloud of quantized random pitches — freeze it and play over the bed
AmbientTape GhostCatch-mode moment stack that slowly fades while tape wash smears it
AmbientSympathy StringsHigh-Q resonator chord humming along with everything, slow morph
BrokenBad SignalAM-radio wash over a clocked-down bed; the echoes share the broken speaker
BrokenDust StormTiny grains, huge spray — playing harder scatters the swarm
MotionRunaway SwellTape echoes fed back into the buffer, returning as reverse grains — swells that feed themselves
MotionGlass KeysMIDI PLAY over a caught moment — the freeze as a playable keyboard
MotionMicroloop StutterBeat-synced micro-loop chopped into a synced ping-pong echo

🆓 Washed Out, Shimmer Cathedral, and Frozen Choir load without Pro. The rest are visible but show the upgrade prompt — as does SAVE for your own presets. User presets are stored per-device, follow you into every project, and hold the complete plugin state.


Signal Path Reference

Input (stereo)


IN gain → DRIVE (saturation)

    ├──────────────► DRY path (untouched from here on)


CAPTURE BUFFER  ◄── SOURCE: input / input+FX / FX only
    │    8 s rolling · CATCH latches a region · FREEZE halts it
    │    ◄── grain FEEDBK · ◄── delay ROUTE: RING

GRAIN ENGINE ── up to 48 simultaneous grains
    │    size/density/spray/pitch (QUANT → keybed) · TONE · MIX

    ├──► DELAY  (SEND: input/grains/both → ROUTE: out/verb/ring/wash)
    ├──► RESONATOR  (6 bands tuned to the keybed, MIX return)

WET BED  ◄── REVERB (fed by the bed + DRYFEED)


WASH (degrade macro, Pro) → GLUE (bus saturation-compression)


OUT  =  DRY × DRY-level  +  wet bed  →  OUT gain

Two rules the routing always keeps:

  • Your dry signal is never processed past DRIVE. Texture is additive; the instrument stays playable. DRY at the end is the only control that touches it.
  • The engines never stop. Freeze halts only the capture buffer — delay and reverb tails keep decaying naturally over the hold, and every mix knob is a pure level, so nothing pops or truncates.

Starting Points

1. Shoegaze wall behind a guitar

SectionSetting
GRAINMIX 0.5, SIZE 180, DENSITY 24, SPRAY 0.35, SPREAD 0.8
MasterDRIVE 0.2, DRY 0.7
ECHOLEVEL 0.25, TIME 420, FEEDBACK 0.45, TONE 0.5
SPACEWET 0.45, DECAY 0.75, SIZE 1.4, TONE 0.55
WASHGLUE 0.25

(This is essentially the Washed Out preset.) The two knobs to ride live are DRY — sink the guitar into the wall — and GLUE — how much the wall is one sound.

2. Frozen ambient bed to play over

SectionSetting
KeybedYour song’s key
GRAINMIX 0.6, SIZE 300, DENSITY 28, SPRAY 0.6, QUANT on, RANDOM 0.55, SCAN 0.15, SHAPE Swell
SPACEWET 0.5, DECAY 0.8, SIZE 1.6
LFOTARGET Scan, SINE, 0.1 Hz, DEPTH 0.3

Play a chord, tap FREEZE, and the bed hangs while the LFO drifts the playhead through it. Solo over the top; tap FREEZE to move to the next chord.

3. Self-playing drone machine

SectionSetting
CAPTURESOURCE FX
GRAINMIX 0.55, FEEDBK 0.4, REVERSE 0.4, SPRAY 0.5
ECHOSEND GRAINS, ROUTE RING, LEVEL 0.35, TAPE on, FEEDBACK 0.6
SPACEWET 0.35, DECAY 0.7
WASHGLUE 0.3

Echoes re-enter the buffer and come back as grains; the buffer hears only the effects. A single strummed chord starts a system that plays itself — your instrument becomes the spark, not the source. Pull DRY to 0 and perform entirely with CATCH, FREEZE, and RUNAWAY.


Pro vs Free

FreePro
The plugin itself (loads on any track)
LIVE + CATCH capture, FREEZE, loop files
Full grain engine, CLOCK, CROSS, both LFOs
Delay with all four routes, RUNAWAY
Reverb, resonator, GLUE
MIDI modes, keyboard, full CC map
Factory presets: Washed Out, Shimmer Cathedral, Frozen Choir
Full factory catalog (11 presets)
Save / delete your own presets
OVERDUB — the moment stack
WASH + WARBLE — the degrade suite

The free tier is deliberately a finished instrument — capture, freeze, grains, echoes, space, and glue with nothing crippled. Pro adds the layering and destruction stages on top.


Tips

  • Set the keybed first, like setting KEY on a tuner plugin. QUANT, the resonator, and MIDI all read it — one tap wrong here and every pitched feature disagrees with your song.
  • The buffer is always listening. CATCH grabs what you already played — so play the phrase first, then catch it, rather than arming and performing on cue.
  • If you hear nothing, read the LCD: no waveform means no input reaching the buffer; waveform but no dots means MIX or DENSITY is down.
  • Double-tap any knob to return it to its default.
  • DRY is a performance fader. Map it to an expression pedal (CC 115) and you can sink the instrument into the texture and pull it back out in real time.
  • SPRAY is the past-vs-present knob. Low spray shadows what you just played; high spray plays your whole last eight seconds at once.
  • Route the delay to VERB when echoes clutter the mix — they bloom inside the tail instead of repeating dry.
  • Route the delay to RING and raise grain FEEDBK for textures that regenerate — then treat CATCH/FREEZE as your brakes.
  • GLUE around 0.25 is the difference between “several effects running” and “one sound.”
  • Freeze responds to CC 25 — a footswitch turns held-chord freezes into a hands-free pad technique.
  • With a loop file pinned, RELOAD is your undo for overdubs — the file on disk is never overwritten.
  • The plugin is rendered into mixdowns and stems with the rest of your insert chain — see Mixdown & Export. To bake a frozen texture into an audio clip, set a track input to Plugin Output and record it — see Arming Tracks & Input Monitoring.

Next steps