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Loading & Removing Plugins

This page covers how to add AUv3 plugins to a track, manage plugin slots, and remove plugins when you no longer need them.


Opening the Plugin Browser

Tap any + slot on a channel strip in the mixer to open the Plugin Browser.

[SCREENSHOT: Empty plugin slot with + icon on mixer strip]

[SCREENSHOT: Plugin Browser — Effects tab showing a list of installed plugins]

The Plugin Browser has three tabs:

TabShows
EffectsAmp sims, EQ, reverb, delay, dynamics, modulation, and Apple system effects
InstrumentsSynthesizers, samplers, drum machines, and generators
MIDI ProcessorsArpeggiators, chord generators, pitch correction

Refreshing the List

If you install a new AUv3 app while the browser is open, tap Refresh in the top-right to rescan the system’s registered Audio Units.

Plugin Badges

Each plugin row shows:

  • AUv3 badge (blue) — confirms this is a third-generation Audio Unit running in its own sandboxed process
  • UI badge (green) — the plugin has a custom graphical editor you can open

Loading a Plugin

  1. Tap a + slot in the mixer channel strip
  2. Select the correct tab (Effects, Instruments, or MIDI Processors)
  3. Tap the plugin you want to load

[SCREENSHOT: Tapping a plugin row in the browser to load it]

The browser closes and the slot updates to show the plugin’s name.

[SCREENSHOT: Loaded plugin slot — green border, plugin name, gear icon]

Loading may take a moment for complex plugins (particularly neural amp simulations that load large model files).

Note: Playback must be stopped before loading or removing a plugin. If the transport is running, you’ll see an alert asking you to stop first.


Viewing Loaded Plugins

Loaded slots show:

  • The plugin name (truncated if long)
  • A ⚙ gear icon indicating there are settings to open
  • A green border to distinguish loaded slots from empty ones

[SCREENSHOT: All 4 slots showing different loaded plugins]


Opening a Plugin’s Editor

Tap a loaded slot to open the plugin’s editor. If the plugin has a custom UI (shown by the UI badge in the browser), its graphical interface opens as a full-screen overlay.

See Plugin Editor & Parameters for details on the editor interface.


Plugin Slot Context Menu (Long-Press)

Long-press any loaded slot to reveal advanced options:

[SCREENSHOT: Context menu appearing after long-press on a loaded slot]

OptionDescription
Open EditorOpens the plugin’s graphical interface
Route Clips / Unroute ClipsToggles whether recorded clips on this track pass through the plugin chain. When “Unrouted,” clips play dry. Useful for instruments.
MIDI Channel(Instrument plugins only) Sets the MIDI channel the plugin responds to. Omni listens on all channels.
Enable/Disable Plugin AudioBypasses the plugin’s audio output without unloading it. Useful for instruments when you only want to capture MIDI, not live audio.
Remove PluginUnloads the plugin from this slot (destructive — preset state is lost unless you save it in the plugin’s own UI first)

Removing a Plugin

Method 1 — Long-press menu:

  1. Long-press the loaded slot
  2. Tap Remove Plugin
  3. Confirm in the alert

Method 2 — Alert shortcut: Any slot’s long-press menu will show Remove Plugin at the bottom.

Warning: Removing a plugin discards any unsaved parameter tweaks you made in this session. If you want to keep your settings, save them as a preset inside the plugin’s own editor before removing.


Slot Order and Signal Flow

Plugins process audio in slot order: Slot 1 → Slot 2 → Slot 3 → Slot 4.

[SCREENSHOT: Diagram of slot signal flow: clips → slot 1 → slot 2 → slot 3 → slot 4 → output]

You cannot reorder slots by dragging. If you need a different order, you’ll need to remove and reload plugins in the desired sequence.


Saving Plugin State with the Project

Plugin parameter settings are saved automatically when you save the project (💾 button or auto-save). On next open, every plugin is reloaded with its saved state — you won’t need to re-dial in your tone.


Troubleshooting Plugin Load Failures

If a plugin fails to load, an alert shows the error message. Common causes:

  • Plugin app not installed — The AUv3 extension’s host app was deleted from your device. Reinstall it from the App Store.
  • Plugin not compatible — Some older Audio Unit v2 plugins are not supported. Look for the AUv3 badge to confirm compatibility.
  • Insufficient resources — Running many neural amp plugins simultaneously can exhaust CPU or memory. Try removing unused plugins from other tracks first.